About Me
Background
Software engineer with extensive experience building immersive experiences, real-time multiplayer systems, and interactive web applications. Previously worked at High Fidelity and Linden Lab on virtual world platforms and spatial audio systems.
Technical Skills
Languages
- TypeScript / JavaScript
- C++
- Python
- HTML / CSS
Frameworks & Libraries
- SvelteKit
- Node.js / Express
- Canvas API / WebXR
Technologies
- WebRTC
- MongoDB
- Git
- CI/CD Pipelines
Specialties
- Interactive Multiplayer Systems
- Spatial Audio
- Real-time Systems
- Full-Stack Development
Experience
High Fidelity
Software Engineer
Developed VR experiences, web applications, and real-time communication systems for spatial audio platform. Worked on testing infrastructure and CI/CD pipelines.
Linden Lab
Software Engineer
Contributed to Second Life platform. Built casino games, tutorial systems, developer tools, and navigation features for virtual world.